Native protocol layer
The native protocol layer encodes protocol messages into binary, before they are sent over the network.
This part of the code lives in its own project: native-protocol. We extracted it to make it reusable (Simulacron also uses it).
The protocol specifications are available in native-protocol/src/main/resources. These files originally come from Cassandra, we copy them over for easy access. Note that, if the latest version is a beta (this is the case for v5 at the time of writing – September 2019), the specification might not be up to date. Always compare with the latest revision in cassandra/doc.
For a broad overview of how protocol types are used in the driver, let’s step through an example:
- the user calls
session.execute()
with aSimpleStatement
. The protocol message for a non-prepared request isQUERY
; -
CqlRequestHandler
usesConversions.toMessage
to convert the statement into ac.d.o.protocol.internal.request.Query
; -
InflightHandler.write
assigns a stream id to that message, and wraps it into ac.d.o.protocol.internal.Frame
; -
FrameEncoder
usesc.d.o.protocol.internal.FrameCodec
to convert the frame to binary.
(All types prefixed with c.d.o.protocol.internal
belong to the native-protocol project.)
A similar process happens on the response path: decode the incoming binary payload into a protocol
message, then convert the message into higher-level driver objects: ResultSet
, ExecutionInfo
,
etc.
Native protocol types
Messages
Every protocol message is identified by an opcode, and has a corresponding Message
subclass.
A Frame
wraps a message to add metadata, such as the protocol version and stream id.
All value classes are immutable, but for efficiency they don’t make defensive copies of their fields. If these fields are mutable (for example collections), they shouldn’t be modified after creating a message instance.
The code makes very few assumptions about how the messages will be used. Data is often represented
in the most simple way. For example, ProtocolConstants
uses simple integer constants to represent
protocol codes (enums wouldn’t work at that level, because we need to add new codes in the DSE
driver); the driver generally rewraps them in more type-safe structures before exposing them to
higher-level layers.
Encoding/decoding
For every message, there is a corresponding Message.Codec
for encoding and decoding. A
FrameCodec
relies on a set of message codecs, for one or more protocol versions. Given an incoming
frame, it looks up the right message codec to use, based on the protocol version and opcode.
Optionally, it compresses frame bodies with a Compressor
.
Most of the time, you’ll want to use the full set of message codecs for a given protocol version.
CodecGroup
provides a convenient way to register multiple codecs at once. The project provides
default implementations for all supported protocol version, both for clients like the driver (e.g.
encode QUERY
, decode RESULT
), or servers like Simulacron (decode QUERY
encode RESULT
).
The native protocol layer is agnostic to the actual binary representation. In the driver, this
happens to be a Netty ByteBuf
, but the encoding logic doesn’t need to be aware of that. This is
expressed by the type parameter B
in FrameCodec<B>
. PrimitiveCodec<B>
abstracts the basic
primitives to work with a B
: how to create an instance, read and write data to it, etc.
public interface PrimitiveCodec<B> {
B allocate(int size);
int readInt(B source);
void writeInt(int i, B dest);
...
}
Everything else builds upon those primitives. By just switching the PrimitiveCodec
implementation,
the whole protocol layer could be reused with a different type, such as byte[]
.
In summary, to initialize a FrameCodec
, you need:
- a
PrimitiveCodec
; - a
Compressor
(optional); - one or more
CodecGroup
s.
Integration in the driver
The driver initializes its FrameCodec
in DefaultDriverContext.buildFrameCodec()
.
- the primitive codec is
ByteBufPrimitiveCodec
, which implements the basic primitives for Netty’sByteBuf
; - the compressor comes from
DefaultDriverContext.buildCompressor()
, which determines the implementation from the configuration; - it is built with
FrameCodec.defaultClient
, which is a shortcut to use the default client groups:ProtocolV3ClientCodecs
,ProtocolV4ClientCodecs
andProtocolV5ClientCodecs
.
Extension points
The default frame codec can be replaced by extending the
context to override buildFrameCodec
. This
can be used to add or remove a protocol version, or replace a particular codec.
If protocol versions change, ProtocolVersionRegistry
will likely be affected as well.
Also, depending on the nature of the protocol changes, the driver’s request
processors might require some adjustments: either replace
them, or introduce separate ones (possibly with new executeXxx()
methods on a custom session
interface).